The challenge
Rendering and processing complex 3D landscapes efficiently in real time.
OWN PROJECT
A fast, editable voxel terrain engine in C++ — real-time rendering, multiple LODs, physics and data synchronization.
Visit website →Rendering and processing complex 3D landscapes efficiently in real time.
A C++ based terrain solution using Ogre3D, Boost and Bullet as its technical foundation.
Performance, real-time rendering and durable native software architecture.